![]() This title does not need non-default settings to run properly. ![]() The following code stretches the HUD and menu elements, however planar reflections, the minimap, and heat effects are all not disabled. These codes will unstretch the HUD and menu, but will disable all planar reflections, the minimap, and the heat effects. There are no reported problems with this title.Įnhancements 16:9 Widescreen Gecko Code Normal HUD 2.2 16:9 Widescreen Gecko Code Stretched HUD.2.1 16:9 Widescreen Gecko Code Normal HUD.He thought it was neat, but after about ten seconds said “this looks like it was made for gyro controls, is there an option to swap?” I know it would leave Xboxers out in the cold, but it really would add to the game to offer the original control scheme. It further cemented this thought in my head when my son, who has never seen a Monkey Ball game at all, came out to watch me play. Meanwhile, a boss became easier as motion controls would likely keep you rolling when proper timing and a jump to bounce his bullets back made the battle into a bump in the road. I can see it being easier to guide your monkey via subtle tweaks of a motion controller instead of the analog stick. Looking at the game with that knowledge, I really can see the effort put into the game to make it Wiimote-friendly, especially in the third level where there’s a lot of slalom-like courses. It does vastly change how these particular levels are played on a functional basis. So really, as I said before, this will boil down to controller preference.
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